GazeMetrics: An Open-Source Tool for Measuring the Data Quality of HMD-based Eye Trackers
Isayas Adhanom, Samantha Lee, Eelke Folmer and Paul MacNeilage
ACM Symposium on Eye Tracking Research and Applications 2020 (ETRA ‘20)
The Effect of a Foveated Field-of-view Restrictor on VR Sickness
Isayas Adhanom, Nathan Navarro Griffin, Paul MacNeilage, Eelke Folmer
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Out-of-body Locomotion: Vectionless Navigation with a Continuous Avatar Representation
N. N. Griffin and E. Folmer
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology
The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance
Majed Al Zayer, Isayas B. Adhanom, Paul MacNeilage, and Eelke Folmer
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
Underwater Virtual Reality System for Neutral Buoyancy Training: Development and Evaluation
C. Sinnott, J. Liu, C. Matera, S. Halow, A. Jones, M. Moroz, J. Mulligan, M. Crognale, E. Folmer, and P. MacNeilage
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology
Evaluation of Handsbusy vs Handsfree Virtual Locomotion
N. N. Griffin and J. Liu and E. Folmer
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
Increasing Walking in VR Using Redirected Teleportation
J. Liu and H. Parekh and M. Al-Zayer and E. Folmer
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology
Measuring physical exertion in virtual reality exercise games
Nikesh Mishra and Eelke Folmer
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology
Teleportation without Spatial Disorientation Using Optical Flow Cues
J. Bhandari and P. MacNeilage and E. Folmer
Proceedings of Graphics Interface Conference 2018
Virtual Locomotion: a Survey
Majed Al Zayer, Paul MacNeilage, and Eelke Folmer
IEEE Transactions on Visualization and Computer Graphics
Accessible Touchscreen Technology for People with Visual Impairments: A Survey
W. Grussenmeyer and E. Folmer
ACM Transactions on Accessible Computing
Handsfree omnidirectional VR navigation using head tilt
S. Tregillus and M. Al Zayer and E. Folmer
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
Legomotion: Scalable Walking-based Virtual Locomotion
J. Bhandari and S. Tregillus and E. Folmer
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology
AudioDraw: User Preferences in Non-visual Diagram Drawing for Touchscreens
W. Grussenmeyer and E. Folmer
Proceedings of the 13th Web for All Conference
Exploring the Use of a Drone to Guide Blind Runners
M. Al Zayer and S. Tregillus and J. Bhandari and D. Feil-Seifer and E. Folmer
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility
Navatar: Low cost indoor navigation for users who are blind
E. Folmer
PAWdio: Hand Input for Mobile VR Using Acoustic Sensing
M. A. Zayer and S. Tregillus and E. Folmer
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play
VR-STEP: Walking-in-Place using Inertial Sensing for Hands Free Navigation in Mobile VR Environments
S. Tregillus and E. Folmer
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
Accuracy of Pedometry on a Head-mounted Display
I. Apostolopoulos and D. S. Coming and E. Folmer
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
Exploring the Use of an Aerial Robot to Guide Blind Runners
E. Folmer
ACM SIGACCESS Accessibility and Computing, Issue 112, June 2015
Immersive Simulation of Visual Impairments Using a Wearable See-through Display
H. C. Ates and A. Fiannaca and E. Folmer
Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
A tactile-proprioceptive communication aid for users who are deafblind
V. Khambadkar and E. Folmer
2014 IEEE Haptics Symposium (HAPTICS)
An Exergame to Improve Balance in Children who are Blind
T. Morelli and L. Lieberman and J. Foley and E. Folmer
9th International Conference on the Foundations of Digital Games
Headlock: A Wearable Navigation Aid That Helps Blind Cane Users Traverse Large Open Spaces
A. Fiannaca and I. Apostolopoulous and E. Folmer
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility
Integrated Online Localization and Navigation for People with Visual Impairments using Smart Phones
I. Apostolopoulos and N. Fallah and E. Folmer and K. Bekris
ACM Transactions on Interactive Intelligent Systems
Real-time sensory substitution to enable players who are blind to play video games using whole body gestures
T. Morelli and E. Folmer
Entertainment Computing
The Blind Driver Challenge: Steering Using Haptic Cues
B. Sucu and E. Folmer
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility
GIST: a gestural interface for remote nonvisual spatial perception
V. Khambadkar and E. Folmer
Proceedings of the 26th annual ACM symposium on User interface software and technology
Haptic interface for non-visual steering
B. Sucu and E. Folmer
Proceedings of the 2013 international conference on Intelligent user interfaces
Haptic target acquisition to enable spatial gestures in nonvisual displays
A. Fiannaca and T. Morelli and E. Folmer
Proceedings of Graphics Interface 2013
Improving Accessibility of Virtual Worlds by Automatic Object Labeling
I. Apostolopoulos and E. Folmer and G. Bebis
International Symposium on Visual Computing 2013
Indoor Human Navigation Systems: a Survey
N. Fallah and I. Apostolopoulos and K. Bekris and E. Folmer
Interacting with Computers 2013
Video Games for Users with Visual Impairments
E. Folmer
ViziCal: accurate energy expenditure prediction for playing exergames
M. Kim and J. Angermann and G. Bebis and E. Folmer
Proceedings of the 26th annual ACM symposium on User interface software and technology
Integrated online localization and navigation for people with visual impairments using smart phones
I. Apostolopoulos and N. Fallah and E. Folmer and K. Bekris
ACM Transactions on Interactive Intelligent Systems (TiiS)
Spatial gestures using a tactile-proprioceptive display
E. Folmer and T. Morelli
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
TWuiST: A Discrete Tactile-Proprioceptive Display for Eye and Ear Free Output on Mobile Devices
T. Morelli and E. Folmer
2012 IEEE Haptics Symposium (HAPTICS)
The user as a sensor: navigating users with visual impairments in indoor spaces using tactile landmarks
N. Fallah and I. Apostolopoulos and K. Bekris and E. Folmer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Game accessibility: a survey
B. Yuan and E. Folmer and F. C. Harris, Jr.
Universal Access in the Information Society
Improving the lives of youth with VI through exergames
T. Morelli and J. Foley and L. Lieberman and E. Folmer
INSIGHT: Research and Practice in Visual Impairment and Blindness
Navigating a 3D Avatar using a Single Switch
E. Folmer and F. Liu and B. Ellis
Proceedings of the 6th International Conference on Foundations of Digital Games
Pet-N-Punch: upper body tactile/audio exergame to engage children with visual impairments into physical activity
T. Morelli and J. Foley and L. Lieberman and E. Folmer
Proceedings of Graphics Interface 2011
Real-time Sensory Substitution to Enable Players who are Blind to Play Gesture based Videogames
T. Morelli and E. Folmer
Entertainment Computing
Supplemental Sonification of a Bingo Game
D. Ramos and E. Folmer
Syntherella: a feedback synthesizer for efficient exploration of virtual worlds using a screen reader
B. Oktay and E. Folmer
Proceedings of Graphics Interface 2011
Feasibility of Interactive Localization and Navigation of People with Visual Impairments
I. Apostolopoulos and N. Fallah and E. Folmer and K. Bekris
Proceedings of the 11th IEEE Intelligent Autonomous Systems (IAS-10)
Seek-n-Tag: a game for labeling and classifying virtual world objects
B. Yuan and M. Sapre and E. Folmer
Proceedings of Graphics Interface 2010
Synthesizing meaningful feedback for exploring virtual worlds using a screen reader
B. Oktay and E. Folmer
Extended Abstracts on Human Factors in Computing Systems, 2010
TextSL: a screen reader accessible interface for second life
B. Oktay and E. Folmer
Proceedings of the 2010 International Cross Disciplinary Conference on Web Accessibility
VI-Bowling: a tactile spatial exergame for individuals with visual impairments
T. Morelli and J. Foley and E. Folmer
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired
T. Morelli and J. Foley and L. Columna and L. Lieberman and E. Folmer
Proceedings of the Fifth International Conference on the Foundations of Digital Games
TextSL: a command-based virtual world interface for the visually impaired
E. Folmer and B. Yuan and D. Carr and M. Sapre
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility
Blind hero: enabling guitar hero for the visually impaired
B. Yuan and E. Folmer
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Experiences with Software Architecture analysis of Usability
E. Folmer and J. Bosch
International Journal of Information Technology and Web Engineering
Gordon’s Trigger Finger, One switch First Person Shooter
R. Hoang and C. Franklin and E. Folmer
One switch Bejewelled
T. Winters and E. Folmer
One switch Bejewelled
One switch Monkey Ball
D. Carr and E. Folmer
One switch Super Tux Kart
T. Winters and E. Folmer
Torque CC; Closed Captioning component for the Torque Engine
T. Winters and E. Folmer
Torque CC; Closed Captioning component for the Torque Engine
Wired Magazine, Game of Life The Video 19: Guitar Hero for the Blind
C. Kohler
Wired Magazine
A Pattern Framework for Software Quality Assessment and Tradeoff Analysis tradeoffs
E. Folmer and J. Bosch.
International Journal of Software Engineering and Knowledge Engineering
Component Based Game Development – A Solution to Escalating Costs and Expanding Deadlines?
E. Folmer
Component-Based Software Engineering. CBSE 2007.
Designing Usable and Accessible Games with Interaction Design Patterns
E. Folmer
Designing Usable and Accessible Games with Interaction Design Patterns
Bridging Patterns - an approach to bridge gaps between SE and HCI
E. Folmer and M. van Welie and J. Bosch
Journal of Information and Software Technology
Cost Effective Development of Usable Systems: Gaps between HCI and Software Architecture Design
E. Folmer and J. Bosch
Advances in Information Systems Development
Usability Patterns in Games
E. Folmer
Future Play, 6
Case studies on analyzing software architectures for usability
E. Folmer and J. Bosch
31st EUROMICRO Conference on Software Engineering and Advanced Applications
Software Architecture Analysis of Usability
E. Folmer
International Workshop on Design, Specification, and Verification of Interactive Systems
Architecting for usability; a survey.
E. Folmer and J. Bosch
Journal of Systems and Software
Software Architecture Analysis of Usability
E. Folmer and J. van Gurp and J. Bosch
International Workshop on Design, Specification, and Verification of Interactive Systems
A Framework for capturing the relationship between usability and software architecture.
E. Folmer and J. van Gurp and J. Bosch
Software Process: Improvement and Practice
Usability Patterns in Software Architecture
E. Folmer and J. Bosch
Proceedings of the 10th International Conference on Human-Computer Interaction (HCII2003)