GazeMetrics: An Open-Source Tool for Measuring the Data Quality of HMD-based Eye Trackers 
Isayas Adhanom, Samantha Lee, Eelke Folmer and Paul MacNeilage 
ACM Symposium on Eye Tracking Research and Applications 2020 (ETRA ‘20)
 The Effect of a Foveated Field-of-view Restrictor on VR Sickness 
Isayas Adhanom, Nathan Navarro Griffin, Paul MacNeilage, Eelke Folmer 
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
 Out-of-body Locomotion: Vectionless Navigation with a Continuous Avatar Representation 
N. N. Griffin and E. Folmer 
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology
 The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance 
Majed Al Zayer, Isayas B. Adhanom, Paul MacNeilage, and Eelke Folmer 
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
 Underwater Virtual Reality System for Neutral Buoyancy Training: Development and Evaluation 
C. Sinnott, J. Liu, C. Matera, S. Halow, A. Jones, M. Moroz, J. Mulligan, M. Crognale, E. Folmer, and P. MacNeilage 
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology
 Evaluation of Handsbusy vs Handsfree Virtual Locomotion 
N. N. Griffin and J. Liu and E. Folmer 
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
 Increasing Walking in VR Using Redirected Teleportation 
J. Liu and H. Parekh and M. Al-Zayer and E. Folmer 
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology
 Measuring physical exertion in virtual reality exercise games 
Nikesh Mishra and Eelke Folmer 
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology
 Teleportation without Spatial Disorientation Using Optical Flow Cues 
J. Bhandari and P. MacNeilage and E. Folmer 
Proceedings of Graphics Interface Conference 2018
 Virtual Locomotion: a Survey 
Majed Al Zayer, Paul MacNeilage, and Eelke Folmer 
IEEE Transactions on Visualization and Computer Graphics
 Accessible Touchscreen Technology for People with Visual Impairments: A Survey 
W. Grussenmeyer and E. Folmer 
ACM Transactions on Accessible Computing
 Handsfree omnidirectional VR navigation using head tilt 
S. Tregillus and M. Al Zayer and E. Folmer 
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
 Legomotion: Scalable Walking-based Virtual Locomotion 
J. Bhandari and S. Tregillus and E. Folmer 
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology
 AudioDraw: User Preferences in Non-visual Diagram Drawing for Touchscreens 
W. Grussenmeyer and E. Folmer 
Proceedings of the 13th Web for All Conference
 Exploring the Use of a Drone to Guide Blind Runners 
M. Al Zayer and S. Tregillus and J. Bhandari and D. Feil-Seifer and E. Folmer 
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility
 Navatar: Low cost indoor navigation for users who are blind 
E. Folmer 
 PAWdio: Hand Input for Mobile VR Using Acoustic Sensing 
M. A. Zayer and S. Tregillus and E. Folmer 
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play
 VR-STEP: Walking-in-Place using Inertial Sensing for Hands Free Navigation in Mobile VR Environments 
S. Tregillus and E. Folmer 
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems
 Accuracy of Pedometry on a Head-mounted Display 
I. Apostolopoulos and D. S. Coming and E. Folmer 
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems
 Exploring the Use of an Aerial Robot to Guide Blind Runners 
E. Folmer 
ACM SIGACCESS Accessibility and Computing, Issue 112, June 2015
 Immersive Simulation of Visual Impairments Using a Wearable See-through Display 
H. C. Ates and A. Fiannaca and E. Folmer 
Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
 A tactile-proprioceptive communication aid for users who are deafblind 
V. Khambadkar and E. Folmer 
2014 IEEE Haptics Symposium (HAPTICS)
 An Exergame to Improve Balance in Children who are Blind 
T. Morelli and L. Lieberman and J. Foley and E. Folmer 
9th International Conference on the Foundations of Digital Games
 Headlock: A Wearable Navigation Aid That Helps Blind Cane Users Traverse Large Open Spaces 
A. Fiannaca and I. Apostolopoulous and E. Folmer 
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility
 Integrated Online Localization and Navigation for People with Visual Impairments using Smart Phones 
I. Apostolopoulos and N. Fallah and E. Folmer and K. Bekris 
ACM Transactions on Interactive Intelligent Systems
 Real-time sensory substitution to enable players who are blind to play video games using whole body gestures 
T. Morelli and E. Folmer 
Entertainment Computing
 The Blind Driver Challenge: Steering Using Haptic Cues 
B. Sucu and E. Folmer 
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility
 GIST: a gestural interface for remote nonvisual spatial perception 
V. Khambadkar and E. Folmer 
Proceedings of the 26th annual ACM symposium on User interface software and technology
 Haptic interface for non-visual steering 
B. Sucu and E. Folmer 
Proceedings of the 2013 international conference on Intelligent user interfaces
 Haptic target acquisition to enable spatial gestures in nonvisual displays 
A. Fiannaca and T. Morelli and E. Folmer 
Proceedings of Graphics Interface 2013
 Improving Accessibility of Virtual Worlds by Automatic Object Labeling 
I. Apostolopoulos and E. Folmer and G. Bebis 
International Symposium on Visual Computing 2013
 Indoor Human Navigation Systems: a Survey 
N. Fallah and I. Apostolopoulos and K. Bekris and E. Folmer 
Interacting with Computers 2013
 Video Games for Users with Visual Impairments 
E. Folmer 
 ViziCal: accurate energy expenditure prediction for playing exergames 
M. Kim and J. Angermann and G. Bebis and E. Folmer 
Proceedings of the 26th annual ACM symposium on User interface software and technology
 Integrated online localization and navigation for people with visual impairments using smart phones 
I. Apostolopoulos and N. Fallah and E. Folmer and K. Bekris 
ACM Transactions on Interactive Intelligent Systems (TiiS)
 Spatial gestures using a tactile-proprioceptive display 
E. Folmer and T. Morelli 
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
 TWuiST: A Discrete Tactile-Proprioceptive Display for Eye and Ear Free Output on Mobile Devices 
T. Morelli and E. Folmer 
2012 IEEE Haptics Symposium (HAPTICS)
 The user as a sensor: navigating users with visual impairments in indoor spaces using tactile landmarks 
N. Fallah and I. Apostolopoulos and K. Bekris and E. Folmer 
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
 Game accessibility: a survey 
B. Yuan and E. Folmer and F. C. Harris, Jr. 
Universal Access in the Information Society
 Improving the lives of youth with VI through exergames 
T. Morelli and J. Foley and L. Lieberman and E. Folmer 
INSIGHT: Research and Practice in Visual Impairment and Blindness
 Navigating a 3D Avatar using a Single Switch 
E. Folmer and F. Liu and B. Ellis 
Proceedings of the 6th International Conference on Foundations of Digital Games
 Pet-N-Punch: upper body tactile/audio exergame to engage children with visual impairments into physical activity 
T. Morelli and J. Foley and L. Lieberman and E. Folmer 
Proceedings of Graphics Interface 2011
 Real-time Sensory Substitution to Enable Players who are Blind to Play Gesture based Videogames 
T. Morelli and E. Folmer 
Entertainment Computing
 Supplemental Sonification of a Bingo Game 
D. Ramos and E. Folmer 
 Syntherella: a feedback synthesizer for efficient exploration of virtual worlds using a screen reader 
B. Oktay and E. Folmer 
Proceedings of Graphics Interface 2011
 Feasibility of Interactive Localization and Navigation of People with Visual Impairments 
I. Apostolopoulos and N. Fallah and E. Folmer and K. Bekris 
Proceedings of the 11th IEEE Intelligent Autonomous Systems (IAS-10)
 Seek-n-Tag: a game for labeling and classifying virtual world objects 
B. Yuan and M. Sapre and E. Folmer 
Proceedings of Graphics Interface 2010
 Synthesizing meaningful feedback for exploring virtual worlds using a screen reader 
B. Oktay and E. Folmer 
Extended Abstracts on Human Factors in Computing Systems, 2010
 TextSL: a screen reader accessible interface for second life 
B. Oktay and E. Folmer 
Proceedings of the 2010 International Cross Disciplinary Conference on Web Accessibility
 VI-Bowling: a tactile spatial exergame for individuals with visual impairments 
T. Morelli and J. Foley and E. Folmer 
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
 VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired 
T. Morelli and J. Foley and L. Columna and L. Lieberman and E. Folmer 
Proceedings of the Fifth International Conference on the Foundations of Digital Games
 TextSL: a command-based virtual world interface for the visually impaired 
E. Folmer and B. Yuan and D. Carr and M. Sapre 
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility
 Blind hero: enabling guitar hero for the visually impaired 
B. Yuan and E. Folmer 
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
 Experiences with Software Architecture analysis of Usability 
E. Folmer and J. Bosch 
International Journal of Information Technology and Web Engineering
 Gordon’s Trigger Finger, One switch First Person Shooter 
R. Hoang and C. Franklin and E. Folmer 
 One switch Bejewelled 
T. Winters and E. Folmer 
One switch Bejewelled
 One switch Monkey Ball 
D. Carr and E. Folmer 
 One switch Super Tux Kart 
T. Winters and E. Folmer 
 Torque CC; Closed Captioning component for the Torque Engine 
T. Winters and E. Folmer 
Torque CC; Closed Captioning component for the Torque Engine
 Wired Magazine, Game of Life The Video 19: Guitar Hero for the Blind 
C. Kohler 
Wired Magazine
 A Pattern Framework for Software Quality Assessment and Tradeoff Analysis tradeoffs 
E. Folmer and J. Bosch. 
International Journal of Software Engineering and Knowledge Engineering
 Component Based Game Development – A Solution to Escalating Costs and Expanding Deadlines? 
E. Folmer 
Component-Based Software Engineering. CBSE 2007.
 Designing Usable and Accessible Games with Interaction Design Patterns 
E. Folmer 
Designing Usable and Accessible Games with Interaction Design Patterns
 Bridging Patterns - an approach to bridge gaps between SE and HCI 
E. Folmer and M. van Welie and J. Bosch 
Journal of Information and Software Technology
 Cost Effective Development of Usable Systems: Gaps between HCI and Software Architecture Design 
E. Folmer and J. Bosch 
Advances in Information Systems Development
 Usability Patterns in Games 
E. Folmer 
Future Play, 6
 Case studies on analyzing software architectures for usability 
E. Folmer and J. Bosch 
31st EUROMICRO Conference on Software Engineering and Advanced Applications
 Software Architecture Analysis of Usability 
E. Folmer 
International Workshop on Design, Specification, and Verification of Interactive Systems
 Architecting for usability; a survey. 
E. Folmer and J. Bosch 
Journal of Systems and Software
 Software Architecture Analysis of Usability 
E. Folmer and J. van Gurp and J. Bosch 
International Workshop on Design, Specification, and Verification of Interactive Systems
 A Framework for capturing the relationship between usability and software architecture. 
E. Folmer and J. van Gurp and J. Bosch 
Software Process: Improvement and Practice
 Usability Patterns in Software Architecture 
E. Folmer and J. Bosch 
Proceedings of the 10th International Conference on Human-Computer Interaction (HCII2003)