Publications

2020

GazeMetrics: An Open-Source Tool for Measuring the Data Quality of HMD-based Eye Trackers
Isayas Adhanom, Samantha Lee, Eelke Folmer and Paul MacNeilage
ACM Symposium on Eye Tracking Research and Applications 2020 (ETRA ‘20)

The Effect of a Foveated Field-of-view Restrictor on VR Sickness
Isayas Adhanom, Nathan Navarro Griffin, Paul MacNeilage, Eelke Folmer
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)

2019

Out-of-body Locomotion: Vectionless Navigation with a Continuous Avatar Representation
N. N. Griffin and E. Folmer
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology

The Effect of Field-of-View Restriction on Sex Bias in VR Sickness and Spatial Navigation Performance
Majed Al Zayer, Isayas B. Adhanom, Paul MacNeilage, and Eelke Folmer
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems

Underwater Virtual Reality System for Neutral Buoyancy Training: Development and Evaluation
C. Sinnott, J. Liu, C. Matera, S. Halow, A. Jones, M. Moroz, J. Mulligan, M. Crognale, E. Folmer, and P. MacNeilage
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology

2018

Evaluation of Handsbusy vs Handsfree Virtual Locomotion
N. N. Griffin and J. Liu and E. Folmer
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play

Increasing Walking in VR Using Redirected Teleportation
J. Liu and H. Parekh and M. Al-Zayer and E. Folmer
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology

Measuring physical exertion in virtual reality exercise games
Nikesh Mishra and Eelke Folmer
Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology

Teleportation without Spatial Disorientation Using Optical Flow Cues
J. Bhandari and P. MacNeilage and E. Folmer
Proceedings of Graphics Interface Conference 2018

Virtual Locomotion: a Survey
Majed Al Zayer, Paul MacNeilage, and Eelke Folmer
IEEE Transactions on Visualization and Computer Graphics

2017

Accessible Touchscreen Technology for People with Visual Impairments: A Survey
W. Grussenmeyer and E. Folmer
ACM Transactions on Accessible Computing

Handsfree omnidirectional VR navigation using head tilt
S. Tregillus and M. Al Zayer and E. Folmer
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems

Legomotion: Scalable Walking-based Virtual Locomotion
J. Bhandari and S. Tregillus and E. Folmer
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology

2016

AudioDraw: User Preferences in Non-visual Diagram Drawing for Touchscreens
W. Grussenmeyer and E. Folmer
Proceedings of the 13th Web for All Conference

Exploring the Use of a Drone to Guide Blind Runners
M. Al Zayer and S. Tregillus and J. Bhandari and D. Feil-Seifer and E. Folmer
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility

Navatar: Low cost indoor navigation for users who are blind
E. Folmer

PAWdio: Hand Input for Mobile VR Using Acoustic Sensing
M. A. Zayer and S. Tregillus and E. Folmer
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play

VR-STEP: Walking-in-Place using Inertial Sensing for Hands Free Navigation in Mobile VR Environments
S. Tregillus and E. Folmer
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems

2015

Accuracy of Pedometry on a Head-mounted Display
I. Apostolopoulos and D. S. Coming and E. Folmer
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems

Exploring the Use of an Aerial Robot to Guide Blind Runners
E. Folmer
ACM SIGACCESS Accessibility and Computing, Issue 112, June 2015

Immersive Simulation of Visual Impairments Using a Wearable See-through Display
H. C. Ates and A. Fiannaca and E. Folmer
Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction

2014

A tactile-proprioceptive communication aid for users who are deafblind
V. Khambadkar and E. Folmer
2014 IEEE Haptics Symposium (HAPTICS)

An Exergame to Improve Balance in Children who are Blind
T. Morelli and L. Lieberman and J. Foley and E. Folmer
9th International Conference on the Foundations of Digital Games

Headlock: A Wearable Navigation Aid That Helps Blind Cane Users Traverse Large Open Spaces
A. Fiannaca and I. Apostolopoulous and E. Folmer
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility

Integrated Online Localization and Navigation for People with Visual Impairments using Smart Phones
I. Apostolopoulos and N. Fallah and E. Folmer and K. Bekris
ACM Transactions on Interactive Intelligent Systems

Real-time sensory substitution to enable players who are blind to play video games using whole body gestures
T. Morelli and E. Folmer
Entertainment Computing

The Blind Driver Challenge: Steering Using Haptic Cues
B. Sucu and E. Folmer
Proceedings of the 16th international ACM SIGACCESS conference on Computers & accessibility

2013

GIST: a gestural interface for remote nonvisual spatial perception
V. Khambadkar and E. Folmer
Proceedings of the 26th annual ACM symposium on User interface software and technology

Haptic interface for non-visual steering
B. Sucu and E. Folmer
Proceedings of the 2013 international conference on Intelligent user interfaces

Haptic target acquisition to enable spatial gestures in nonvisual displays
A. Fiannaca and T. Morelli and E. Folmer
Proceedings of Graphics Interface 2013

Improving Accessibility of Virtual Worlds by Automatic Object Labeling
I. Apostolopoulos and E. Folmer and G. Bebis
International Symposium on Visual Computing 2013

Indoor Human Navigation Systems: a Survey
N. Fallah and I. Apostolopoulos and K. Bekris and E. Folmer
Interacting with Computers 2013

Video Games for Users with Visual Impairments
E. Folmer

ViziCal: accurate energy expenditure prediction for playing exergames
M. Kim and J. Angermann and G. Bebis and E. Folmer
Proceedings of the 26th annual ACM symposium on User interface software and technology

2012

Integrated online localization and navigation for people with visual impairments using smart phones
I. Apostolopoulos and N. Fallah and E. Folmer and K. Bekris
ACM Transactions on Interactive Intelligent Systems (TiiS)

Spatial gestures using a tactile-proprioceptive display
E. Folmer and T. Morelli
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction

TWuiST: A Discrete Tactile-Proprioceptive Display for Eye and Ear Free Output on Mobile Devices
T. Morelli and E. Folmer
2012 IEEE Haptics Symposium (HAPTICS)

The user as a sensor: navigating users with visual impairments in indoor spaces using tactile landmarks
N. Fallah and I. Apostolopoulos and K. Bekris and E. Folmer
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems

2011

Game accessibility: a survey
B. Yuan and E. Folmer and F. C. Harris, Jr.
Universal Access in the Information Society

Improving the lives of youth with VI through exergames
T. Morelli and J. Foley and L. Lieberman and E. Folmer
INSIGHT: Research and Practice in Visual Impairment and Blindness

Navigating a 3D Avatar using a Single Switch
E. Folmer and F. Liu and B. Ellis
Proceedings of the 6th International Conference on Foundations of Digital Games

Pet-N-Punch: upper body tactile/audio exergame to engage children with visual impairments into physical activity
T. Morelli and J. Foley and L. Lieberman and E. Folmer
Proceedings of Graphics Interface 2011

Real-time Sensory Substitution to Enable Players who are Blind to Play Gesture based Videogames
T. Morelli and E. Folmer
Entertainment Computing

Supplemental Sonification of a Bingo Game
D. Ramos and E. Folmer

Syntherella: a feedback synthesizer for efficient exploration of virtual worlds using a screen reader
B. Oktay and E. Folmer
Proceedings of Graphics Interface 2011

2010

Feasibility of Interactive Localization and Navigation of People with Visual Impairments
I. Apostolopoulos and N. Fallah and E. Folmer and K. Bekris
Proceedings of the 11th IEEE Intelligent Autonomous Systems (IAS-10)

Seek-n-Tag: a game for labeling and classifying virtual world objects
B. Yuan and M. Sapre and E. Folmer
Proceedings of Graphics Interface 2010

Synthesizing meaningful feedback for exploring virtual worlds using a screen reader
B. Oktay and E. Folmer
Extended Abstracts on Human Factors in Computing Systems, 2010

TextSL: a screen reader accessible interface for second life
B. Oktay and E. Folmer
Proceedings of the 2010 International Cross Disciplinary Conference on Web Accessibility

VI-Bowling: a tactile spatial exergame for individuals with visual impairments
T. Morelli and J. Foley and E. Folmer
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility

VI-Tennis: a vibrotactile/audio exergame for players who are visually impaired
T. Morelli and J. Foley and L. Columna and L. Lieberman and E. Folmer
Proceedings of the Fifth International Conference on the Foundations of Digital Games

2009

TextSL: a command-based virtual world interface for the visually impaired
E. Folmer and B. Yuan and D. Carr and M. Sapre
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility

2008

Blind hero: enabling guitar hero for the visually impaired
B. Yuan and E. Folmer
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility

Experiences with Software Architecture analysis of Usability
E. Folmer and J. Bosch
International Journal of Information Technology and Web Engineering

Gordon’s Trigger Finger, One switch First Person Shooter
R. Hoang and C. Franklin and E. Folmer

One switch Bejewelled
T. Winters and E. Folmer
One switch Bejewelled

One switch Monkey Ball
D. Carr and E. Folmer

One switch Super Tux Kart
T. Winters and E. Folmer

Torque CC; Closed Captioning component for the Torque Engine
T. Winters and E. Folmer
Torque CC; Closed Captioning component for the Torque Engine

Wired Magazine, Game of Life The Video 19: Guitar Hero for the Blind
C. Kohler
Wired Magazine

2007

A Pattern Framework for Software Quality Assessment and Tradeoff Analysis tradeoffs
E. Folmer and J. Bosch.
International Journal of Software Engineering and Knowledge Engineering

Component Based Game Development – A Solution to Escalating Costs and Expanding Deadlines?
E. Folmer
Component-Based Software Engineering. CBSE 2007.

Designing Usable and Accessible Games with Interaction Design Patterns
E. Folmer
Designing Usable and Accessible Games with Interaction Design Patterns

2006

Bridging Patterns - an approach to bridge gaps between SE and HCI
E. Folmer and M. van Welie and J. Bosch
Journal of Information and Software Technology

Cost Effective Development of Usable Systems: Gaps between HCI and Software Architecture Design
E. Folmer and J. Bosch
Advances in Information Systems Development

Usability Patterns in Games
E. Folmer
Future Play, 6

2005

Case studies on analyzing software architectures for usability
E. Folmer and J. Bosch
31st EUROMICRO Conference on Software Engineering and Advanced Applications

Software Architecture Analysis of Usability
E. Folmer
International Workshop on Design, Specification, and Verification of Interactive Systems

2004

Architecting for usability; a survey.
E. Folmer and J. Bosch
Journal of Systems and Software

Software Architecture Analysis of Usability
E. Folmer and J. van Gurp and J. Bosch
International Workshop on Design, Specification, and Verification of Interactive Systems

2003

A Framework for capturing the relationship between usability and software architecture.
E. Folmer and J. van Gurp and J. Bosch
Software Process: Improvement and Practice

Usability Patterns in Software Architecture
E. Folmer and J. Bosch
Proceedings of the 10th International Conference on Human-Computer Interaction (HCII2003)